At the time of its release, there was no surprise behind the popularity that engulfed Diablo III. With a little over 3 years between the June 2008 announcement to its May 2012 release, Blizzard had plenty of time to tease and hype long time fans of the series. According to a recent report from Blizzard Entertainment, Inc, the near 4 year wait did little to hinder sales of the highly sought after third installment of the Diablo series. During the initial 24 hours of the games release, it racked up a sales figure of more than 3.5 million copies, beating out Blizzard?s successful MMORPG World of Warcraft. By the close of its first week, Diablo III had entered the homes of more than 6.3 million gamers.
John Love, the director of video games at Amazon.com confirmed one other new broken record in a statement that claimed that Diablo III not only broke the 24-hour sale record, but also the ?record for most preordered PC game for all-time?. On the flip side, though, Bob McKenzie, senior vice president of merchandising at the video game retailer GameStop, stated ?Diablo III was one of our biggest PC launches ever?. Despite the statement, McKenzie was vague as to how big, indicating the potential lack of any broken record within the gaming friendly corporation.
On top of the 3.5 million sold, Diablo III?s release also catered another 1.2 million individuals who received the expansive RPG as a deal for signing up for the World of Warcraft Annual Pass promo. So, at its official release, the Diablo III servers were home to more than 4.7 million gamers, all itching for a crack at bringing down the Lord of Terror once and for all. Of course, as with anything else in life, with great success comes great responsibility ? a fact that Blizzard fails to learn time and time again.
Anybody that perused the internet on May 15, 2012 knew that something wasn?t right with Blizzard?s powerhouse title. A secret to none at its launch date, Diablo III included a feature that required everybody playing the game to be connected to the game?s server, even those taking on the demons of Tristram on their own. This DRM (Digital Rights Management) policy would prove to be a near fatal move when the bulk of those 4.7 million Diablo III owners tried to log onto Blizzard?s servers at the same time. As could have been expected, the servers crashed, turning Diablo 3 into a rapid selling and much sought after paperweight.
Luckily, while Blizzard is known for its faults, it is also known for being quick to fix them. Shortly after the games release, heroes of this fictional land were able to draw their swords and venture deep into the recesses of Diablo?s third reign of terror. Once the server issue was attended to, Blizzard found itself in the midst of a slew of positive reviews, most praising the new, intuitive interface that improved upon that of the games predecessors.
truffles alabama vs lsu alabama vs lsu bcs championship game beyonce baby detroit auto show tebow broncos
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.